Monday, April 24, 2006

DS homebrew? Why not?

Time ago i bought a Nintendo DS console. Why? Well, honestly i do not why since i do not fullfille at all the typical console game player profile and i am not fanboy at all. Maybe some forgotten memories of the fun i had long time ago with some Nintendo "game & watch" games. Who knowns? Any way, the fact remain that i had played some games, but never went beyond the casual gamer type of person. Somehow i had the feeling that the games i was seeing laying on the shops shelves where not very variated, nothing really fresh or exciting (becoming old? maybe...).

Commercial games are elaborated products, well finished, but i was missing the spawn of ideas of previous times when, for instance, 8-bit machines ruled the home entertainament world. At that time, the easy access to game production produced a huge quantity of games. I admit most of them were poorly implemented or just clones of some well known game formula, but from such big production a few jewels were produced. It is well known that after the game industry moved from hobby to the big industry it currently is, more money is involved in a game creation. That allows to create bigger, most sophisticated games (for bigger, more sophisticated game consoles...) but also lead to reduce investment risk by sticking to success-proof formula. That of course left some corpses (well, barely alive you could say...) behind: experimentation, creativity and orginality. I do not blame them, since they just try to protect their investments as anybody will. I thought then, that somewhere out there were still some hobby programers free from the industry constraints, but i realized current console machines are not meant to be open machines. Once again, the hardware company that created them wants to make money by a tight control of the commercial games since they receive a fee everytime one is sold. End of the road.

Then i discovered the homebrew community

It seem that some people out there with tons of talent have found the way to open the commercial game machines and thus offering everybody interested the possibility to create home made games. A lot of reverse engineering and a great effort! The possibility of creating homebrew games could bring originality back to games since hobby programmers are not tied hands as the commercial game producer companies. I know most of the homebrew software out there follows the "i am able to clone that game i like so much", but this is just one of the possibilities. It is now up to any programmer out there to create new and original games!

PS: If i was a commercial game producer, i would pay attention to the homebrew community. They could find there some talented programers and fresh ideas.

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